Intel 7400 - Manual

Intel 7400

Intel 7400 – Manual, read for free online in PDF format. We hope this helps you resolve any issues you may have. If you have further questions, please contact us through the contact form.

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Table of Contents:

  • Page 2 – Table of Contents
  • Page 3 – ESL; Introduction — Can We; “Non-virtualizable” applications; • Mission critical
  • Page 4 – Problem statement; New Technologies Allow; • Intel Xeon processor 7400-based servers with 24 processing
  • Page 5 – Server hardware
  • Page 7 – Software stack; Question the Assumptions; Key performance metrics
  • Page 10 – ESL game testing
  • Page 11 – ROI Delivered; Server consolidation
  • Page 12 – Before
  • Page 13 – Conclusions; “ The new Six-Core Intel Xeon 7400 processor series; — Bjoern Metzdorf, Director of Information Technology,
  • Page 14 – Additional sources of information on this topic; Resources
  • Page 16 – We want to hear from you; Join the conversation on Intel’s Open Port:
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Consolidation of a Performance-

Sensitive Application: Virtualizing

Electronic Sports League’s

Gaming Infrastructure

White Paper

Intel® Xeon® Processor

7400-based Server

Abstract

An end-user case study with Electronic Sports League (ESL) using VMware ESX 3.5U1*
with NetQueue feature running on Intel® Xeon® processor 7400 series-based servers with
Intel® NICs supporting VMDq feature. Game servers are mission-critical, single-threaded,
processor-intensive, and network-latency sensitive. They were previously believed to be
“non-virtualizeable” due to the overhead of virtualization. In this case, we will show that
game QoS can be preserved on virtualized game servers when using the latest technologies
noted above. We’ll also show that large server consolidation ratios and cost savings can be
achieved at the same time.

Authors:

Bob Albers, I/O Usage Architect, and Sreeram Sammeta,

Sr. Systems Engineer, Intel Digital Enterprise Group

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Summary

Page 2 - Table of Contents

Table of Contents Introduction – Can We Virtualize Everything? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 “Non-virtualizable” applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ...

Page 3 - ESL; Introduction — Can We; “Non-virtualizable” applications; • Mission critical

ESL Electronic Sports League (ESL) is the largest online gaming community in Europe, with more than 844,000 active users as of August 12, 2008. ESL has deployed thousands of game servers to provide services to its members. Obviously, for a game services company, the game servers are mission critical...

Page 4 - Problem statement; New Technologies Allow; • Intel Xeon processor 7400-based servers with 24 processing

Problem statement ESL’s perception, along with that of many of its peers in the gaming industry, was that gaming servers “can’t be virtualized” due to their mission-critical nature, high CPU utilization, and the critical focus of their user base on the in-game transaction latency. However, ESL was v...

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