Page 2 - Contents
Check Your Connections �����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������3Selected Channel Section ������������������������������������������������������...
Page 3 - Check Your Connections; Console Preparation
When working with an analog console it was always necessary to check that all controls were “normalized” before setting up a mix� This meant spending a considerable amount of time to make sure that more than 1,000 controls (on most large consoles) were set to the appropriate neutral positions: gain ...
Page 4 - Module Comparison; Selected Channel Section
The Selected Channel section on an LS9 console corresponds to the channels modules on a traditional analog console, providing access to all of the main parameters for the currently selected channel� The channel to be controlled is selected by pressing it’s [SEL] key� Head amp gain, EQ, dynamics, pan...
Page 5 - Sends On Fader Mode
5 In the Sends On Fader mode you can use the console’s faders to adjust send levels to the MIX buses, or send levels from the MIX, STEREO (L/R), and MONO buses to the MATRIX buses, and use the ON keys to turn those sends on or off� The LS9 also allows these adjustments to be made from the main displ...
Page 6 - Mounting EQ or Effect Units; The Virtual Rack
Mounting EQ or Effect Units The Virtual Rack The LS9 has an 8-unit “Virtual Rack�” Rack spaces 1 through 4 can be loaded with 31-band or 15-band graphic EQ units, while rack spaces 5 through 8 can be loaded with GEQ or SPX multi-effect units� Each 31-band GEQ unit provides 31 independently adjustabl...
Page 8 - Effect/ GEQ Channel Assignment
Effect/ GEQ Channel Assignment In scene 000 MIX channels 13 ~ 16 are assigned as effect sends, and STEREO input channels 1 ~ 4 are assigned as effect returns� These assignments can be re-patched as required� LS9 GEQ units can be assigned to the INPUT, MIX, MATRIX, and MASTER channel insert inputs an...
Page 9 - GEQ Selection and Editing
9 GEQ Selection and Editing If you position the cursor at a mounted GEQ unit in the VIRTUAL RACK GEQ/EFFECT display and press the [ENTER] key, the GEQ pop-up window will open� The channel faders on the LS9- cover all 1 EQ bands at once. The LS9-16 has three buttons that select the range of bands tha...
Page 10 - Recalling and Saving Scenes; Scene Recall; Scene Save
Recalling and Saving Scenes The LS9 allows you to save mix settings, input and output port patch settings, and other settings as “scenes” with original names for easy identification. The available scene number range is 000 ~ 300. Scene number 000 is pre-programmed with the console’s default settings...
Page 11 - Scene Data
11 Settings that are Recalled with Scenes Scene Data When a scene is saved the parameters listed under “Settings that are Recalled with Scenes,” above, are saved in the specified scene memory. All parameters listed under “Settings that are Not Recalled with Scenes” above, not including the knob sett...
Page 12 - Recall Safe; (Preventing recall of Specified Parameters)
Recall Safe The Recall Safe function allows you to specify parameters and/or channels that are not to be recalled when a scene is recalled� The Recall Safe function applies to all scenes, including scene 000� ● Recall Safe for Individual Channels (Preventing Recall of Specified Channels) Press the C...
Page 13 - Assigning the USB Memory Recorder Inputs and Outputs to Channels; BGM Playback from USB Memory; Play Audio Files from a USB Memory
1 The LS9 features a USM memory recorder function that makes it easy to record the console’s internal signals to a USB memory, and play back audio files that have been saved to a USB memory. Files can be recorded to USB memory in MP3 (MPEG-1 Audio Layer 3) format. In addition to MP3 files, files in ...
Page 14 - USER DEFINED KEY Assignment; USER DEFINED KEY Assignment Procedure
USER DEFINED KEY Assignment The LS9 has 12 USER DEFINED KEYS to which you can freely assign a range of functions, allowing you to execute the assigned functions by simply pressing the corresponding keys� The USER ASSIGNED KEYS are initially assigned to default functions, but you can change these ass...
Page 15 - Connecting the LS9 to a Computer; Connecting the LS9 to Your Computer
15 Using a computer on which the LS9 Editor software has been installed you can edit and save LS9 scene memory and library data (offline editing). The LS9 can be connected to the computer via an Ethernet cable for data transfer and synchronization, allowing the computer to function as a remote contr...
Page 16 - Network Setup
Network Setup In order to use the LS9 Editor software it is necessary to make the appropriate settings on the LS9 console, the computer (the DME-N Network Driver), and the LS9 Editor software� (1) Computer Settings Set up the computer’s internet protocol (TCP/IP) by following the procedure outlined ...
Page 17 - Launching and Setting Up the Studio Manager/LS9 Editor
17 Launching and Setting Up the Studio Manager/LS9 Editor (1) Launch the YAMAHA Studio Manager either from the Programs menu or from the desktop shortcut�Select [Setup] from the Studio Manager [File] menu� Select “LS9” in the list on the left side of the window, then click the [Add] button� Confirm ...
Page 18 - Yamaha Technology
Yamaha Technology ● Omni Outs Yamaha’s OMNI outputs are user-assignable – i.e. he user can specify what signal is output via which connector – for flexible signal routing and system configuration. Since the outputs are internally assignable, you can change output signal routing without having to act...
Page 22 - Block Diagram