Mattel X3409-0920 - Manual

Mattel X3409-0920

Mattel X3409-0920 – Manual, read for free online in PDF format. We hope this helps you resolve any issues you may have. If you have further questions, please contact us through the contact form.

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HOME MODE

• When your Yippits™ is

in Home Mode, it enjoys

a bit of playful nurturing

with you.

• Press either button, and

see what your Yippits™

will do! These gentle

pats on the head will

encourage your Yippits™ to

make surprising sounds or movements.

• You can also teach your Yippits™ tricks while in Home

Mode. See “TEACHING TRICKS.”

TEACHING TRICKS

• In Home Mode, you can teach your Yippits™ tricks with

clap commands. The Yippits™ knows which trick to

perform by how many times you clap.

• Always clap your hands in front of Yippits™ so it can

hear you well. Yippits™ responds best to clapping when

you are 1-2 feet away (30-60 cm).

• When Yippits™ recognizes a clap, its mouth lights-up

red.

• A Yippits™ always starts a trick as a beginner, but gets

better the more you teach it.

• When the Yippits™ has successfully completed the trick,

reward it with positive feedback by pressing either

button. That’s how it knows it did a good job!

• Note that when you power off the Yippits™, it will forget

how to perform the tricks. But that means the next time

you are ready to play, you get to teach it again!

DANCING

• To enter Dance Mode, press and hold Button B.

• Now your Yippits™ wants to teach you! It will blink its

eyes to a beat; clap your hands to that beat.

• If you learn the beat before time is up, Yippits™ will

giggle and then reward you with a song and dance!

• Yippits™ will then go on to the next song. There are 3

songs for Yippits™ to teach you.

• You can return to the Home Mode from this mode by

pressing and holding both buttons at the same time.

PLAYING GAMES

• To enter Game Mode, press and hold Button A. You will

hear music and then enter the game menu.

• In the game menu, each eye lights up to indicate one of

the 2 games:

Eye A = Game A

Eye B = Game B

• To scroll between the 2 game

selections, press Button A.

• To select a game, when the

corresponding eye is lit press Button B or clap.

Game A: Follow the Lights

• The Yippits™ will play a sequence of lights; repeat the

pattern by pressing the corresponding buttons or

clapping.

• Each time you successfully repeat the pattern, the

Yippits™ will play it again plus one more light.

• Continue repeating the patterns until you make a

mistake (you’ll hear a buzzer) or you make it all the

way through the level.

• When you make it through a level, Yippits™ will giggle

and strobe its lights.

• There are 3 Levels in this game. Can you complete them

all?

• You can return to the Home Mode from this game by

pressing and holding both buttons at the same time.

Game B: Chase the Lights

• The Yippits™ will play a pattern of lights; tag the lights

as fast as you can by pressing the corresponding

button or clapping the instant you see the light.

• Continue chasing the lights until you make a mistake

(you’ll hear a buzzer) or you make it all the way through

the level.

• When you make it through a level, Yippits™ will giggle

and strobe its lights.

• There are 3 Levels in this game. How fast are you?

INTERACTING WITH ORIGINAL FIJIT FRIENDS®

• Yippits™ are the

best friends of

the original

Fijit Friends® so

of course they

love to hang out

together!

INSTRUCTION MANUAL

Keep these instructions for future reference

as they contain important information.

YIPPITS™ KNOW HOW TO HAVE FUN!

Your Fijit Friends® Yippits™ is fun-loving and zany! It can’t

wait to play games with you, and really hopes you’ll teach

it new tricks too! And when you’re done playing, don’t forget

to dance!

GETTING TO KNOW YOUR YIPPITS™

THE TAIL’S TALE

Your Yippits™ will arrive with its tail detached. To attach its

tail, simply snap it in place in the hole on its back. For this

act of kindness, it will love you forever!

POWERING ON & OFF

• Power your Yippits™ on by sliding the on/off switch to the

“on” position; it will wake up, stand up and then default

to the Home Mode.

• If your Yippits™ is powered on but is sleeping, simply

press either button and it wake up and be ready to play!

• Your Yippits™ will fall asleep after a few seconds of

inactivity. Sometimes it just needs a little nap after

playing games and dancing!

Back

Front

So cool. So you.™

Eye A

Eye B

Button B

Button A

Mouth

Clap Sensor

Speaker

Tail

Eye A

Eye B

• When a Yippits™ communicates with a Fijit Friend®, this is

called a Sonic Chirp. It’s like a secret language that only

they can understand!

• To enter Chirp Mode, press and release both buttons on

the Yippits™ at the same time.

• While in this mode, Yippits™ will send a signal to your

original Fijit Friend® that it wants to interact, and your

Fijit Friend® will respond in amusing ways.

• Your Fijit Friend® may also surprise you by interacting

when your Yippits™ is playing games in Game Mode!

• Remember, the Fijit Friend® must be in Chirp Mode in order

to respond to Sonic Chirps from your Yippits™. See the

instruction sheet included with the original Fijit Friends®

Interactive Figure, or go to FijitFriends.com to find out more

about Chirp Mode.

BATTERY INFORMATION

• Requires 4 “AA” (LR6) alkaline batteries. Batteries included

are for demonstration purposes. Dispose of batteries safely.

• For longer life, use alkaline batteries.

• Protect the environment by not disposing of this product

with household waste (2002/96/EC). Check your local

authority for recycling advice and facilities.

• If the figure malfunctions, check the battery installation. Unscrew the

battery cover with a Phillips head screwdriver (not included).

BATTERIES SHOULD BE CHANGED WHEN SOUND DISTORTS OR

PRODUCT SLOWS OR MALFUNCTIONS.

BATTERY SAFETY INFORMATION

In exceptional circumstances batteries may leak fluids that can cause a

chemical burn injury or ruin your product. To avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.

• Rechargeable batteries are to be removed from the product before

being charged .

• Rechargeable batteries are only to be charged under adult supervision.

• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-

cadmium) batteries.

• Do not mix old and new batteries.

• Only batteries of the same or equivalent type as recommended are to

be used.

• Batteries are to be inserted with the correct polarity.

• Exhausted batteries are to be removed from the product.

• The supply terminals are not to be short-circuited.

• Dispose of batteries safely.

• Do not dispose of this product in a fire. The batteries inside may explode

or leak.

Ages 6 & Up

X3409-0920

INSTRUCTION SHEET

SPECIFICATIONS

Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:

Fijit Yippits

X3409

0920

11"W x 8.5" H

3.76" W x 2.83" H

Fold 2 times (W & H)

One

Black

White Offset

70 lb.

001

©2012 Mattel. All Rights Reserved. RADICA USA Ltd. Helpline
1-888-892-6123 or service.mattel.com. Mattel, Inc. 636 Girard
Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations
1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond,
Victoria. 3121.Consumer Advisory Service - 1300 135 312 Mattel East
Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour
City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA
Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817,
Fax:03-78803867

This device complies with Part 15 of the FCC rules
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this

device must accept any interference received, including interfer-

ence that may cause undesired operation.
• This equipment has been tested and found to comply with the

limits for a Class B digital device, pursuant to part 15 of the FCC

rules. These limits are designed to provide reasonable protection

against harmful interference in a residential installation. This

equipment generates, uses and can radiate radio frequency

energy and, if not installed and used in accordance with the

instructions, may cause harmful interference to radio communica-

tions. However, there is no guarantee that interference will not

occur in a particular installation. If this equipment does cause

harmful interference to radio or television reception, which can be

determined by turning the equipment off and on, the user is

encouraged to try to correct the interference by one or more of

the following measures:

• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from

that to which the receiver is connected.

• Consult the dealer or an experienced radio/TV technician for help.

NOTE: Changes or modifications not expressly approved by the

manufacturer responsible for compliance could void the user’s

authority to operate the equipment.

Scooch

Scooch

X3409

Skippa

Skippa

X3410

Plooki

Plooki

X3412

Patter

Patter

®

X3411

CONSUMER INFORMATION

SERVICE.MATTEL.COM

Need Assistance?

Visit

service.mattel.com

or call 1-888-892-6123

(US and Canada only).

COVER

COVER

2

1

Let’s have more fun… Visit FijitFriends.com!

We reserve the right to terminate Fijit Friends® online service after September 1, 2013.

Figure

1 Clap = Sit

2 Claps = Spin in a Circle

3 Claps = Sing & Dance

4 Claps = Beg

5 Claps = Push-ups

CONTENTS:

1 Fijit Friends® Yippits™ Figure, 1 Tail

Please remove the product from the container; if there are

any issues, please call 1-888-892-6123. Outside the U.S.,

please consult the listing of your local Mattel offices at

the end of these instructions.

Power Switch

(on bottom)

Try-Me Off

On

X O I

Requires 4 “AA” (LR6)

alkaline batteries.

Eye A lights up = Press Button A

Eye B lights up

= Press Button B

Both eyes light up = Press both buttons simultaneously

Mouth lights up = Clap

Reference for Games A & B

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