Page 2 - Contents
2 ˆ Contents Introduction ................................................ 3 Preparation ................................................. 4 Installing Batteries ................................... 4Rules of Spades ...................................... 6Bidding and Scoring ............................
Page 3 - Introduction
3 Introduction ˆ Introduction Your RadioShack Color FX2 Spadesgame combines the intensity of a biddingcard game with the convenience of ahand-held game. The game has threelevels of difficulty, which is perfect forboth beginner and advanced players.You can use the easy-to-understand“Rules of Spades” ...
Page 4 - Preparation; INSTALLING BATTERIES
4 Preparation ˆ Preparation INSTALLING BATTERIES Your game requires four AA batteries(not supplied) for power. For the best per-formance and longest life, we recom-mend RadioShack alkaline batteries. Cautions: • Use only fresh batteries of the required size and recommendedtype. • Do not mix old and ...
Page 6 - RULES OF SPADES; PLAYER
6 Preparation batteries. Batteries can leak chemicalsthat can destroy electronic parts. Note: When you replace the batteries, allgame memory is lost. RULES OF SPADES You ( PLAYER ) play spades with your vir- tual partner ( PARTNER ) against two computer opponents ( COMP.1 and COMP. 2 ). The object o...
Page 8 - BIDDING AND SCORING
8 Preparation Each suit is ordered lowest to highest,from the 2 to the Ace. BIDDING AND SCORING After all of the 13 tricks in a hand areplayed out, the game compares the num-ber of tricks each team has won with howmuch they had bid. The higher you bid the more you can win (or lose). If a team equals...
Page 9 - Blind Bidding
9 Preparation For example: A team bids 5 and wins 4tricks: –5 × 10 = –50. That team loses 50 points from their score. Blind Bidding You can try to guess how many tricksyour team can win before dealing thehand ( bid blind). The game prompts you to select this option when you are 100points behind the ...
Page 10 - Underbidding/Sandbags
10 Preparation • The penalty for not winning the amount of tricks bid blind is twice asmuch as a normal bid: (5 × –2) × 10 = –100. Underbidding/Sandbags If you bid four tricks but win seven tricks,your score is only 43 (as opposed to apossible 70). You then have three sand- bags. For every 10 sandba...
Page 11 - Big Moe and Little Moe; Two for Ten
11 Preparation Big Moe and Little Moe If a team takes the first six tricks in ahand, they get an extra 50 points addedto their score ( Little Moe). If they take the first eight tricks in a hand, they get an ex-tra 100 points added to their score ( Big Moe). Two for Ten Any team that bids 10 tricks a...
Page 13 - Playing the; BEGINNER
13 Playing the Game ˆ Playing the Game 1. Press ON/OFF to turn on the game. (If you have played the game before,the display shows where you left offin the last game.) 2. Repeatedly press MODE to select the desired game level ( BEGINNER , EXPERT , or PRO ). 3. Press START/BID/ENTER to enter the setti...
Page 16 - Glossary of
16 Glossary of Terms each team wins for the currentgame. The game also shows thenumber of underbids, sandbags, andpoints each team won (or lost) onprevious games, when you press SCORE . ˆ Glossary of Terms B bid, 6 — how many tricks you think yourhand can win. Big Moe, 11 — taking the first eight tr...
Page 18 - RESETTING THE GAME
18 Glossary of Terms set, 8 — bidding a certain amount oftricks and not making the bid. suit, 7 — the four different sets of cardsthat make up a deck: hearts, clubs, dia-monds, and spades. T trick, 6 — the individual round within ahand of cards; also, the card that wins ahand. Two for Ten, 11 — bidd...
Page 19 - CARE
19 Glossary of Terms pointed object (such as a straightenedpaper clip) to press RESET on the back of game. CARE Keep the game dry; if it gets wet, wipe itdry immediately. Use and store the gameonly in normal temperature environ-ments. Handle the game carefully; do notdrop it. Keep the game away from...