Radica P6624 - Manual

Radica P6624

Radica P6624 – Manual, read for free online in PDF format. We hope this helps you resolve any issues you may have. If you have further questions, please contact us through the contact form.

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QUESTION MODE – A PLAYER can choose
between 2 questions (“A” and “B”) that are shown
on the 20Q™ electronic display.

ANSWER MODE – Once a question has been
selected by a

PLAYER, the DEALER answers the

question (“YES”, “NO”, or “SOMETIMES”).

YES/ENTER/GUESS – Use the ENTER button
at the beginning of each game to identify the
number of

PLAYERS. When the game is in

ANSWER MODE, the DEALER will use this
button to answer “YES” to questions.

PLAYERS

use the

GUESS button when they want to

guess which

OBJECT the DEALER is thinking

of.

DEALERS use the GUESS Button when

they want to force 20Q™ to guess the

TARGET

OBJECT.

NO/ “A” – When the game is in QUESTION
MODE
, use this button to select Question
“A”. When the game is in

ANSWER MODE the

DEALER will use this button to answer “NO” to a
question.

SOMETIMES/ “B” – When the game is in
QUESTION MODE, use this button to select
Question “B”. When the game is in

ANSWER

MODE the DEALER will use this button to answer
“SOMETIMES” to a question.

UNDO – This button allows you to go back to
the previous question if you or the

DEALER

mistakenly select or answer a question
incorrectly.

PLAYERS can only use the UNDO

Button once per round.

ROLES/FUNCTIONS

DEALER – 20Q™ randomly selects the DEALER
at the beginning of each round. The

DEALER

takes two

20Q™ CARDS and selects an object

from the cards. This is the

TARGET OBJECT

that the other 1-3

PLAYER ( S ) are trying to guess.

PLAYER ( S ) – The 1-3 person (s) who are trying to
guess which

TARGET OBJECT the DEALER has

selected from the

20Q™ CARDS.

20Q™ CARDS – The game includes 50 playing
cards that contain 20

TARGET OBJECTS on

each card.

20Q™ CARDS “+2” – These 5 cards should
be randomly shuffled throughout the deck and
played the same way as the standard

20Q™

CARDS. If a “+2” card is drawn at the beginning
of a round, the

PLAYER who correctly guesses

the

TARGET OBJECT receives both cards on the

table.

TARGET OBJECTS – The 20 items on each of
the 50

20Q™ CARDS.

GETTING STARTED

To start, turn the unit on using the

ON/OFF

switch on the bottom of the electronic game
board. When prompted, press the

YES Button

to start a new game. Each

PLAYER will need

to press their

ENTER Button to indicate they

are playing. 20Q™ will confirm the number of
players is correct. Once established, 20Q™ will
randomly select a

PLAYER to be the DEALER.

20Q™ will ask the

DEALER if he/she is ready.

Press

YES to confirm everyone is ready. If 20Q™

does not have the correct number of players,
press

NO to go back and select the correct

number of

PLAYERS.

Note: The

DEALER is playing with 20Q™ and

collects a

20Q™ CARD only if 20Q™ guesses

the correct

TARGET OBJECT first. So, it is

important and to the

DEALERS advantage to

answer the questions correctly.

Are you ready for the first multiplayer version

of 20Q™? This transformation of the classic

handheld game fires up friends and family as

you go head-to-head with 20Q™ and the other

players. The first player to outwit 20Q™ and the

other players wins! Sound easy? Guess again.

BASIC GAME RULES

Up to 4 friends and family

PLAYERS will try to

outwit

20Q™. The DEALER selects two 20Q™

CARDS and chooses an object from one of the
cards. The 20Q A.I. asks questions and reads the
DEALER’S mind. The first PLAYER to guess the
DEALER’S TARGET OBJECT keeps the 20Q™
CARD
. The first PLAYER to collect three 20Q™
CARDS
wins!

BUTTONS/MODES

ON/OFF – This switch is located on the bottom
of the unit and will turn the electronic game board
ON and OFF.

RESET – This button is located on the bottom of
the electronic game board. When a blunt point is
inserted and pressed, it will reset the game to its
original settings.

P6624

For up to 4 players / Ages 8 and up

INSTRUCTION MANUAL

P/N 823D2100 Rev.B

P6624 20Q Family Manual_1L-English

, Mattel P/C P6624-0920, P/N 823D2100, Rev.B, Size: 300 x 210mm, Date: June 15, 2009

E

HOW TO PLAY

Once the

DEALER is selected by 20Q™, the

DEALER should pull two 20Q™ CARDS from
the deck. The

DEALER selects one of the 40

TARGET OBJECTS and writes it down on a
piece of paper and turns it over. The

DEALER

should not allow the other

PLAYERS to see what

he/she has selected. The

20Q™ CARDS will

then be placed face up so the other 1-3 potential
PLAYERS can view the TARGET OBJECTS on
each card.

20Q™ will first ask the

DEALER if the TARGET

OBJECT is an “ANIMAL, VEGETABLE, MINERAL
or OTHER” – the

DEALER answers “YES” or

“NO” to each question and then announces
which category the

TARGET OBJECT falls under

to the other

PLAYERS.

With a total of twenty questions, each

PLAYER

takes turns, rotating the electronic game board in
a clockwise direction so the player can read the
question on the display. The 20Q A.I. will scroll
two questions scross the LCD screen.

PLAYERS

will use the “

A” or “B” buttons to select the

question they wish the

DEALER to answer. Once

the question is selected, the

DEALER will answer

the question

“YES”, “NO”, or “SOMETIMES”.

NOTE: After each question is asked and
answered the 20Q™ electronic game board must
be rotated clockwise and locked into position
before the next player will be allowed to select
their question.

During game play, it is recommended that each
PLAYER take notes. This will help each PLAYER
keep track of questions and answers to identify
and eliminate potential

TARGET OBJECTS.

At any point in the game, a

PLAYER can press

the

GUESS Button to guess the potential

TARGET OBJECT. Also, the DEALER can press
the

GUESS Button at any time to force 20Q™ to

make a guess.

If the

PLAYER, including 20Q™ representing

the

DEALER, guesses incorrectly, gameplay

continues and the incorrect guesser is out of
the game. If all

PLAYERS, including 20Q™,

have guessed incorrectly prior to question 20, all
PLAYERS will be brought back into the game to
continue playing. Once this happens,

PLAYERS,

including the

DEALER, can press the GUESS

Button at any time to make a second guess.
This process continues throughout the twenty
questions.

On / Off

Reset

TM

1

2

2

3

2

Yes / Guess

3

Sometimes / B

UNDO

1

No / A

1

1

2

3

3

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