Radica 77014 - Manual

Radica 77014

Radica 77014 – Manual, read for free online in PDF format. We hope this helps you resolve any issues you may have. If you have further questions, please contact us through the contact form.

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I KNOW WHAT YOU’RE THINKING !

Now early readers will be amazed as they discover

the classic game of Twenty Questions. 20Q Junior

has been developed with simplified questions and

answers, big button design and an easy to read

display. Players can challenge 20Q by thinking of

any object or using the 10 themed pictures for help.

Now anyone can challenge the all knowing 20Q.

BUTTONS AND FEATURES

ON/YES/NEW GAME –

Press this button to turn

the unit ON. This button will also allow you to

answer YES to a question or prompt. To start a

NEW GAME, press and hold this button until the

unit clears and a new game begins.

NO –

Use this button to answer “NO” to a question.

SOMETIMES –

Press this button to answer “de-

pends” or “maybe” to a question or prompt.

UNKNOWN –

Press this button if the question is

irrelevant or if the answer is UNKNOWN.

UNDO –

This button will allow you to change your

previous answer by going back to the last question.

SOUND –

Press this button to turn the sound ON

or OFF. A high tone indicates SOUND is ON, a low
tone indicates when the sound has been turned OFF.

SCROLL BUTTONS –

Use these two buttons to move

forward or backward through a menu, or to return to

a previous section. Also, press the LEFT SCROLL

button to increase the speed of the scrolling text, and
press the RIGHT SCROLL button to slow it down.

PICTURE CARDS –

There are 5 cards with a

total of 10 themed pictures on the front and back.
There are over 150 images that you can identify.
These cards help you think of an object before
starting a game of 20Q.

CARD HOLDER –

This round disk will allow you

to store four picture cards while displaying the
fifth, or top card.

RELEASE BUTTON –

Press this button slightly

and pull to release the CARD HOLDER.

MODEL 77014

For 1 player / Ages 5 and up

INSTRUCTION MANUAL

P/N 823A5600 Rev.D

E

ROTATION WHEEL –

This button allows you to view

the picture cards by turning or spinning the wheel.

RESET –

If the game begins to malfunction, insert

a blunt point and press the RESET button. This
action will RESET the game to its original settings.

SLEEP MODE –

After 60 seconds of inactivity,

the game will automatically shut down, going into
SLEEP MODE. To turn it on again, simply press the
ON button and the game will start where you ended
play.

CHANGING PICTURE CARDS –

There are 5 pic-

ture cards with a total of 10 images. The images
have fun themes with over 150 different images
that you can identify. The themes include:

DISK 1

Beach / Under the sea

DISK 2

Farm / Zoo

DISK 3

City / Fun Features (People)

DISK 4

Castle / Construction

DISK 5

Home / Playground
The above picture cards are held in a removable

CARD HOLDER. To remove, press the RELEASE

BUTTON slightly and slide the CARD HOLDER out

of the top of the unit. Once the CARD HOLDER

is clear of the unit, you can remove the cards by

turning the CENTER TAB. Once you have freed

the cards, place the card you would like to play

face-up on top of the stack. Insert all five CARDS

back into the CARD HOLDER and turn the TAB.

Slide the CARD HOLDER back into the UNIT until

the RELEASE BUTTON clicks. Now you’re ready to

begin to play 20Q Junior!

LET’S BEGIN

Although you won’t win, I’ll tell you how to play

anyway!
Press the ON button to turn the unit on or to wake

the unit from SLEEP MODE. To start a new game,

press and hold the NEW GAME button until the

current game clears, and then I will ask if you are

READY to play. If you’re ready, press the YES

button and think of anything OR look at one of the

ten picture cards for help.
Once you think or choose an object, I will ask you a

series of five questions that begins with “Is it... Ani-

mal?...Vegetable?...Mineral...Other, or Unknown?”

Use the LEFT SCROLL and RIGHT SCROLL buttons

to toggle between the options. When making your

selection, keep in mind that Animal, Vegetable and

Mineral each has a broader meaning. Consider the

object you have selected and think of its primary

substance. For example, if you are thinking about a

“wool sweater,” you should say, “Animal,” because

it’s made of wool, which comes from sheep, which

are animals. You should answer “Mineral” for an

“arrow” because most of its parts are made of metal

and “Vegetable” for a “T-shirt,” because it’s made of

cotton, which is a plant.

There are two ways to select among the first five
options (Animal, Vegetable, Mineral, Other or Un-
known). First, you can answer each question with
YES or NO as I advance to the next question. Or,
you can toggle between these five options by press-
ing the LEFT SCROLL or RIGHT SCROLL buttons to
identify the option that is correct and answer YES.

When I ask the remaining questions, answer hon-
estly by pressing one of the answer buttons (YES,
NO, SOMETIMES, UNKNOWN). If you answered
a question incorrectly, press the UNDO button

ON/YES/

NEW GAME

NO

SOMETIMES

UNKNOWN

UNDO

SOUND

LEFT

SCROLL

RIGHT

SCROLL

PICTURE

CARDS

RELEASE BUTTON

ROTATION WHEEL

RESET

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