Page 2 - LIMITED USE LICENSE; License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMANBOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THETERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOUMAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALERFROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR...
Page 3 - Contents
1 Contents Welcome to the world of BOOK-MAN ® ! With this CrossWire! ® Trivia Game book card, you cantest your trivia knowledge byplaying 100 different games atthree levels of difficulty.CrossWire is a game-show-styletrivia game with hosts Stan Tisdaleand Alexis Roberts. For eachCrossWire round, you...
Page 4 - Function Keys; Understanding the Color Keys; Key Guide; Other Keys; Number Keys
2 Function Keys CLEAR Clears all entries and scores. MENU Shows the main menus. NEW (red) Clears the current game and goes to the next game. SCORE (green) Shows your current score. FACT (yellow) Shows a Fun Fact, when available. ANSWER (blue) Shows the answers for a category after a round iscomplete...
Page 5 - Getting Started
3 Getting Started Plus, you will discover how to readthe topics in the Instructions menu.The Instructions menu will help youlearn how to play a CrossWire gameas well as how to develop strategieswhich you can use in both theCrossWire and HighWire rounds. After this brief “Getting Started”section, you...
Page 6 - These are sample books.; Never install or remove a; Installing a Book Card; When you remove a book; Selecting a Book
4 Once you have installed a book card inyour BOOKMAN, you must select whichbook you want to use. Note: If youchange books in the middle of aCrossWire game you will lose your score. 1. Turn your BOOKMAN on.2. Press CARD . These are sample books. 3. Press or to highlight the book you want to use. 4. P...
Page 7 - View Demo; . Use the Direction keys to; Tutorial from the Setup menu.
5 Using the Color Keys The red, green, yellow and blue keys onyour BOOKMAN change functions accord-ing to which book is selected. When the built-in book is selected, thecolor keys function as labelled on theBOOKMAN keyboard. When a bookcard is selected, the color keys functionas labelled on that c...
Page 8 - Reading the Instructions; Basic; Changing the Settings
6 ➤ Follow the Arrows The flashing arrows on the right ofthe screen show which arrow keysyou can press to move aroundmenus or view more text. Reading the Instructions An Instructions menu has been added tohelp you better understand the rules.Also included in this menu are tips thatwill help you play...
Page 9 - Playing CrossWire
7 Playing CrossWire Each CrossWire game consists oftwo rounds, the CrossWire roundand the HighWire round.In the CrossWire round you will playthree out of the four categories, try-ing to match nine pairs of clues be-fore time runs out. Every time youcorrectly match a pair of clues youwill win points,...
Page 10 - or; to select the level.; Selecting a Skill Level; to select a; game
8 Before you can begin playing CrossWire,you must choose one of three levels ofdifficulty. Later, you can change the skilllevel at any time by pressing MENU and highlighting the Level menu. The skill level changes the amount of timeyou have to match clues, and it shuffles thecategories into differen...
Page 11 - Selecting a Category; Sidekicks category (the field of; to highlight a; Fields of Knowledge
9 Selecting a Category In each CrossWire round, you must playthree out of the four categories, each ofwhich are drawn from one of fifteen fieldsof knowledge. Each field of knowledge isindicated by an abbreviation (see “Fieldsof Knowledge” for the abbreviation list).In the following example, you will...
Page 12 - Playing a Category
10 Playing a Category Each CrossWire category starts by dis-playing a pair of scrambled clues, one onthe top and one on the bottom. Each clueon the top has a matching clue on thebottom. You must cycle through theclues and match as many as possible be-fore time runs out. 1. Do one of the following: T...
Page 13 - CrossWire Tips; POP for
11 CrossWire Tips Playing a Category Here are some tips that you can use inthe CrossWire Round that will help youto play better. ➤ Scan Clues Then Match A good strategy in the CrossWirecategories is to scan all of the cluesfirst. Then match the pairs you knoware correct. Matching the easiestpairs fi...
Page 14 - Between Categories; following screen appears.; see the correct; to continue playing.; The HighWire Round; to play the
12 Between Categories After you complete a category, you cansee the correct answers, see your cur-rent score, or read a Fun Fact about oneof the answers before you go on. Note:Not every category will have a Fun Fact. 1. After a round is complete, the following screen appears. The screen will be diff...
Page 16 - to return to the; Play Game Number; Winning a Prize
14 Winning a Prize In the HighWire Round, you have thechance to win some interesting and funprizes. Here is how many clues you mustmatch to win prizes. • If you match one of the bombs or if you match five pairs or less, youwill only win points. • If you match six or seven pairs of clues without find...
Page 17 - Appendices
15 Appendices In this section you will learn how tocare for your BOOKMAN bookcards, and learn how to reset yourBOOKMAN if any problems occur. This is also where you will find allof the warranty information as wellas the index. Resetting Your BOOKMAN ............................................ 16Boo...
Page 18 - gently
16 Book Card Care • Do not expose your book cards to heat, cold, or liquids. • Do not put excessive weight on your book cards. LBS. • Do not touch the metal contacts on your book cards. Caution: Touching these electrical contacts with statically chargedobjects, including your fingers, coulderase inf...
Page 20 - Copyrights and Patents; is a registered trademark; Your Notes
18 Copyrights and Patents Model: XGT-2043 • size: 5.9 x 4.2 x 0.2 cm• weight: 0.4 oz.© 1996 Franklin Electronic Publishers,Inc., Burlington, NJ 08016-4907 USA.All rights reserved.© 1995 SilverSun All rights reservedCrossWire ® is a registered trademark of SilverSun. FCC Notice: Complies with the lim...
Page 21 - Index; BOOKMAN
19 Index About screen illustrations 4Arrows, flashing 6Bombs 14Book card care 16installing 4removing 4 BOOKMAN resetting 16troubleshooting 16turning on 4 Categories in CrossWire playing 10selecting 9 Categories in HighWire 12Changing game level 8settings 6 Clues, viewing 10Color keys understanding 2...
Page 23 - Rev A
Page 24 - Trivia Game; USE R’S GUIDE
Cr ros ss sW Wi ir re e Trivia Game USE R’S GUIDE XGT-2043