Page 2 - FM
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1
Page 3 - TABLE OF CONTENTS
������������������������ ������������������������� �� ������������������ ������������������������������������������������������������������������������������������������������������������������������������������������������� ���������������������������������������������������������������������������...
Page 7 - The fi rst time a character is used,
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • If you select SINGLE PLAYER , you also must select from three SAVE SLOTS (or select NO SAVE ); then, you’ll start the game. • If you select MULTIPLAYER , you must decide whether to HOST or JOIN a game. • When the MAI...
Page 8 - START; AUTOMATIC IN-GAME SAVING; OF A LEVEL; PLAYER-CONTROLLED SAVING
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • To successfully fi nish the MISSION, you must complete the OBJECTIVES presented by MR. FISH . • Press START to begin play. • At any time during game play, PAUSE your game by pressing START . Then, select from the foll...
Page 9 - BUTTON COMBOS ALLOW FOR DIAGONAL FIRING
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 TOP SCREEN GAME VIEW L BUTTON (HOLD) SHIELD +CONTROL PAD MOVEMENT CONTROLS DOUBLE TAP DODGE/ROLL TOUCH SCREEN HUD/WEAPON SELECT R BUTTON HOLD FOR GRENADE MODE START PAUSE MENU SELECT NOT USED X BUTTON FIRE FORWARD B BU...
Page 11 - Part of the VENUS level is used as a TRAINING MISSION. Here, you learn
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 You must destroy the main mining facility, which is being used to build a droid army powered by alien life-forms! Part of the VENUS level is used as a TRAINING MISSION. Here, you learn about the game play elements and ...
Page 12 - RUNT
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 If you’re playing as RUNT , you’ll have these cool WEAPON AMMOS to use: These are unlimited and the only weapons that Runt can upgrade. These cause a small-scale EMP explosion upon contact. They are most useful for mec...
Page 13 - POWER-SHOT MODE is entered by holding the R BUTTON. Then, using
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 POWER-SHOT MODE is entered by holding the R BUTTON. Then, using the A, B, X, or Y BUTTONS, drag the targeting reticule over them to lock-on or “paint” them. Release the R BUTTON to fi re a devastating volley at all pain...
Page 14 - Trigger the SHIELD by holding down the L BUTTON.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 Look for these PICKUPS : • Powerups – these are derived from destroyed enemies and structures and covers and you collect them by coming into contact with them. Once the Powerup is collected, it is activated and remains...
Page 15 - Aliens
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 These green aliens power larger robots and restore 2 Energy Points. These blue aliens are the most powerful and restore 3 Energy Points. • Aliens – look for these three different kinds: These yellow aliens are common a...
Page 16 - SPECIAL ATTACKS
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16274_CL_Manual.FM.indd CT 1 These are powerful offensive moves that allow you to clear the screen of enemies. SPECIAL ATTACKS are in the form of POWERUPS . You pull the clip out of your gun, throw it above your head and shoot it, causing a massiv...
Page 17 - UPGRADES are applied only between game levels.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 UPGRADE POINTS are delivered throughout the game and after each MISSION. One upgrade point is accumulated for each alien rescued during a mission. UPGRADES are applied only between game levels. • Purchase upgrades with...
Page 19 - Trigger any POWERUP by tapping on it
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 There are fi ve MULTIPLAYER LEVELS and these are categorized by the planet on which they’re based. • VENUS • EUROPA • IO • ASTEROID BELTWAY • POKE STAR Trigger any POWERUP by tapping on it and activating it with the L B...