Page 2 - Warranty
Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifiesthat the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman-ship or materials under normal operating conditions. This also certifies that all Interactive Co...
Page 6 - SERVICE BULLETIN; SPECIAL NOTICE FOR; ALL SEGA NAOMI KITS
4 SERVICE BULLETIN SEGA Service Department http://www.seuservice.com45133 Industrial Drive Phone: 415.701.6580 Fremont, Ca. 94538 Fax: 415.701.6594 If you have any questions please contact the SEGA Service Department at the numbers given above. 120 Feb 9. 2000 The SEGA Naomi Game kits are actually ‘...
Page 7 - INSTALLATION INSTRUCTIONS; NOT contained in the; Switch Bracket; or use the new one included; REPLACE; old Joysticks & Buttons with the; NEW; ones supplied in Kit.
5 INSTALLATION INSTRUCTIONS 1) First. Remove all access panels from the game. Locate the original game Logic PCB’s & Power Supply and remove from the Cabinet by first disconnecting all harnesses from the boards. (You needonly to splice in the Main Power (110v AC) into the 3-Pin Connector (GRN/WH...
Page 8 - again to the I/O Boards. The Attract Mode should appear on the screen.; SIZE
6 INSTALLATION INSTRUCTIONS 9) Proceed to place new decals on the sides of the cabinet. Locate a new monitor bezel, if needed, and replace glass, if required (due scratches). Install Instruction Placard to the back of the Monitor Glass. NOTE: As a precaution, disconnect the JAMMA Harness from the I/...
Page 9 - Coin Meter
7 Sega Naomi System Switch Bracket and Speaker Installation Diagrams (Figure 3) Coin Meter Test Service Volume JAMMA Pin R JAMMA Pin 15 JAMMA Pin 1 Yellow Wire from ExtraHarness (+5v) JAMMA Pin 8 + _ Pin 1 Pin 5 Pin 4 To CN1 ofAmplifier Board YEL/RED WHT/RED GRN/RED From CN2 ofAmplifier Board From C...
Page 12 - Monitor Position
10 1. SPECIFICATIONS MONITOR Horizontal Synchronous Frequency15/31 kHz CONTROL PANEL NEW ASTRO CITY, NAOMI CABINET, NET CITY, BLAST CITY(PART NO. HOT-20011 or NOA-20010-01) ANALOG LEVER: Move cursor (for throwing, batting); Specify base (for defense, base running) A BUTTON: Throw (for defense); Stea...
Page 13 - Removing and Attaching the BAT MECHA
11 Removing and Attaching the BAT MECHA If you need to remove the BAT MECHA as in the case of a failure, open thecontrol panel base and remove the BAT MECHA through the followingprocedure.To reinstall the BAT MECHA, reverse the removing procedure, being certain thatthe BAT MECHA is faced in the corr...
Page 15 - Pitching & Batting Screen; Information in Game; CALLED GAME: Can be set in the 5 to 10 range.
13 Pitching & Batting Screen Batter's (Batting) TeamBy operating the lever,select the direction of thePitch Type Marker arrowto select the expectedpitch type. Pull the batting switchtoward you and keep itthere until the pitcherpitches the ball. Pitcher's (Fielding) TeamBy operating the lever,sel...
Page 16 - Pitching Gauge
14 Batter's (Batting) Team By operating the lever,move the battingcursor to aim at theball. Release the battingswitch timely to hit theball. Pitcher's (Fielding) Team Select the course of theball using the lever. While observing thepitching gauge, press theA Button timely (bestwhen MAX appears at th...
Page 17 - Fielding Screen; Landing Point; OUT; Fielding Team
15 Fielding Screen 1P 123000080 RECORD 200378000 2P 8921000 1P 123000080 RECORD 200378000 2P 8921000 1P 123000080 RECORD 200378000 2P 8921000 Landing Point OUT OUT Fielding Team Using the lever, move afielder to the expectedlanding point of the ball.By pressing the B Button, youcan replace the field...
Page 20 - STOP; IMPORTANT
18 3. TEST MODE A. SYSTEM MENU When settings are changed in SYSTEM ASSIGNMENTS, COINASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE,be sure to exit from the test mode of SYSTEM MENU screen. The contentsof setting changes are stored in the IC on the BOARD when exiting fromthe Test Mode. If the po...
Page 21 - GAME TEST MENU Screen
19 B. GAME TEST MODE By selecting "GAME TEST MODE" and pressing the TEST Button on theSystem Test Menu Screen, the Test Mode Menu Screen (Game Test Mode MenuScreen) appears, which is unique to this game. • Pressing the SERVICE Button moves the arrow (->) on the screen. By moving the arrow...
Page 22 - INPUT TEST Screen; • Lever and batting switch settings
20 This test checks the input devices.Using this screen, check the input devices periodically.Pressing the TEST and SERVICE Buttons together returns you to the Game TestMenu Screen. INPUT TEST 1P_START :OFF 2P_START :OFF 1P_ABUTTON:OFF 2P_ABUTTON:OFF 1P_BBUTTON:OFF 2P_BBUTTON:OFF TEST-SW :OFF SERVIC...
Page 23 - Changing Procedure; GAME ASSIGNMENTS Screen
21 Once you have made change to the settings, select and run EXIT andexit the GAME TEST MODE. The new settings do not take effectuntil this mode is exited. b. GAME ASSIGNMENTS This screen lets you make change to the game difficulty and other settings. Changing Procedure Press the SERVICE Button to m...
Page 25 - VOLUME SETTING Screen
23 c. VOLUME SETTING Normal play is guaranteed only after all the input devices have been setup properly.Be sure to make the proper settings before you begin demonstration forthe selling purpose.Once you have made change to the settings, select and run EXIT WITHSAVE and exit the GAME TEST MODE. The ...
Page 27 - BOOKKEEPING Screen; Total number of games played
25 d. BOOKKEEPING This screen lists the data to be saved.Pressing the TEST Button returns you to the Game Test Menu Screen. BOOKKEEPING NUMBER OF GAMES 0TOTAL PLAY TIME 0D 00H 00M 00SAVERAGE PLAY TIME 00M 00SLONGEST PLAY TIME 00M 00SSHORTEST PLAY TIME 00M 00S PRESS TEST BUTTON TO EXIT BOOKKEEPING Sc...
Page 28 - e. BACKUP DATA CLEAR; BACKUP DATA CLEAR Screen
26 e. BACKUP DATA CLEAR This screen is used to initialize BOOKKEEPING and the High Score Ranking.To clear the data about the coins/credits, you have to run BACKUP DATACLEAR in the SYSTEM TEST MODE.Clearing the data does not influence any game settings (except the data).When clearing, use the SERVICE...